Module 1: Windows Client Application DesignThe goal of this module is to ensure that students understand how varying business requirements influence the design decisions when planning a Windows Client application. Students will learn how design requirements, specifications, and business goals affect the choice between WPF and Windows Forms when updating (or planning a new) Windows Client application.Lessons
Lab : Planning Windows Client Applications
After completing this module, students will be able to:
Module 2: Introduction to Visual Studio 2010 and WPF Version 4The goal of this module is to introduce students to the new features that Visual Studio 2010 and WPF version 4 provideLessons
Lab : Guided Tour of Visual Studio 2010 and XAML
After completing this module, students will be able to:
Module 3: Designing and Developing a User InterfaceThe goal of this module is to teach the student how to design and build a UI that provides the expected end-user experience and UI functionality, and retains that experience/functionality in various end-user environments, as well as when the application window resizes. Lessons
Lab : Building a User Interface
After completing this module, students will be able to:
Module 4: Taking Control of the User InterfaceThe goal of this module is to enable students to create a consistent and manageable user interface.Lessons
Lab : Dynamically Controlling the User Interface
After completing this module, students will be able to:
Module 5: Testing, Unit Testing, and DebuggingThe goal of this module is to help students to develop good habits in regard to testing as well as enabling students to debug their applications. Students will also learn about advanced exception handling pertaining directly to Windows Client application scenariosLessons
Lab : Testing and Debugging WPF Applications
After completing this module, students will be able to:
Module 6: Simple Data Binding and ValidationThe goal of this module is to teach the student how to implement simple data binding and data validation in order to manage data in a data source (CRUD). In addition to learning how to bind a value to a UI element, the student should learn best practices concerning when to use the various implementations of data binding and how to connect to a data source with LINQ.Lessons
Lab : Data Binding
After completing this module, students will be able to:
Module 7: Data Binding to CollectionsThe goal of this module is to enable the student to implement more advanced data binding scenarios, picking up where the previous module on data binding left off. The student will learn how to bind to ListView, GridView, DataGrid, and other collection classes.Lessons
Lab : Data Binding to Collections
After completing this module, students will be able to:
Module 8: Enhancing UI ResponsivenessThe goal of this module is to teach the students how coding techniques can be used to improve the responsiveness of their applications.Lessons
Lab : Enhancing Application Performance
After completing this module, students will be able to:
Module 9: Integrating Localization and User Assistance FeaturesThe goal of this module is to teach students how to implement localization, user assistance, and accessibility features within an application.Lessons
Lab : Localizing a WPF Application
After completing this module, students will be able to:
Module 10: WPF 2D Graphics, Multimedia, and PrintingThe goal of this module is to teach the students the basics of graphics in WPF. The module will also provide an overview of multimedia (audio and video).Lessons
Lab : Drawing 2-D Graphics
After completing this module, students will be able to:
Module 11: Control CustomizationThe goal of this module is to teach students how to customize controls and introduce students to custom controls.Lessons
Lab : Building a User Control
After completing this module, students will be able to:
Module 12: Attached Properties and Behaviors in WPFThe goal of this module is to teach the students how to implement application behaviors based on user actions or application events by using attached properties and Expression Blend behaviors.Lessons
Lab : Implementing Drag-and-Drop Operations
After completing this module, students will be able to:
Module 13: Animations in WPFThe goal of this module is to teach the student how to implement animations and to teach students how to develop data visualization within their applications in a manner that enables the application user to drill down into data visually. Students should also learn when animations should be used and why.Lessons
Lab : Creating Animations
After completing this module, students will be able to:
Module 14: Application State, Settings, and LifecycleThe goal of this module is to teach students how to manage application state and settings throughout the application lifecycle. Lessons
Lab : Creating a Settings Dialog
After completing this module, students will be able to:
Module 15: Configure and Deploy Windows Client ApplicationsThe goal of this module is to teach students how to deploy their applications using the various methods supported by Visual Studio 2010.Lessons
Lab : Deploying Applications
After completing this module, students will be able to:s
In this course, experienced developers who know the basics of Windows Forms development gain more advanced Windows Client design and development skills. WinForms and WPF programming models, as well as relative strengths and when to use each technology, are covered.
Before attending this course, students must have:
After completing this course, students will be able to:
This course is intended for Technology Specialists in the area of Windows Client Development who work in a development environment that uses Microsoft Visual Studio .NET 2010 and Microsoft .NET Framework 4.0 to create rich client applications for Windows.